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microStudio is a free game engine online.

Create games, learn programming, play, share, prototype and jam!

microStudio view
microStudio map editor

Online and integrated

microStudio includes all you need to write code, create sprites and maps for your 2D game.

All from your web browser. Your project is stored in the cloud, accessible from anywhere.

Get into programming

Write your game code in microScript, a simple language inspired by Lua. The documentation is always there to help. Create cool demos in just a few lines of code.

microScript shines by its simplicity and interactivity. But you can also code in JavaScript, Python or Lua if you prefer.

Code Editor
Sprite Editor

Design

Create pixel art sprites and maps with the included editors.

Using your sprites and maps from code is as easy as 1-2-3.

Adjusting is a breeze

Change anything from your PC while testing your game on your mobile.

Your changes are immediately reflected in your ongoing playing session.

Run on your smartphone

Bring your friends

You can invite others to your project and work in teams.

microStudio automagically synchronizes all your project files in real time.

Get your gear ready

Control your game using the gamepad, touchscreen, keyboard or mouse inputs.

Export your project in a single click to HTML5, Windows, Linux, macOS. More export options are coming!

Gamepad
Community

Join the community

Browse public games, demos, resources. Pick up what you need for your own project.

Contribute your best creations and help others.

microStudio

So what now?



Explore public projects

Start creating!

Standalone, offline application

Would you like to work completely offline? Download the microStudio standalone app for Windows, Mac, Linux and Raspberry Pi:

Download microStudio on itch.io

WindowsmacOS
LinuxRaspberry Pi OS

microStudio is open source

microStudio is open source software, released under the MIT License:

microStudio on GitHub

Support me on Patreon

You like microStudio and would like to support me? Check my Patreon!

microStudio on Patreon

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  • Code

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    Experimental features


    Experimental features can change, break or be removed anytime. You are warned!
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    Import Libraries
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    Libraries

    You can browse public libraries on microstudio.dev. To use them in the standalone app, export them from microstudio.dev and import them in the standalone app.

    Browse public libraries

    Your Libraries

    Public Libraries

    Run
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    Start
    Start
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    Server OFF
    Time Machine
    Console



    Watch
    Time Machine
    Watch
    Sprite
    You can drop PNG or JPEG files here
    Apply
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    Hold down space bar to move view


    Eyedropper tool
    Palette
    + Move
    Alt + Clone

    Strip to animation

    Horizontal Flip

    Vertical Flip

    Rotate Left

    Rotate Right

    Tile

    V Symmetry

    H Symmetry
    Map
    Apply
        Map Sizex
    Apply
        Block Sizex
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    Assets
    You can drop assets here
    Apply
    Sound
    You can drop audio files here, in WAV, Ogg or FLAC format.
    Note: Ogg files cannot be played back on Safari / iOS.
    Apply
    Drop your sounds on the left. A sleek sound creation app will land here in the future!
    Music
    You can drop audio files here, in mp3, Ogg or FLAC format.
    Note: Ogg files cannot be played back on Safari / iOS.
    Apply
    Drop your music files on the left. A sleek music creation app will land here in the future!
    Start Tutorial

    Project Synchronization
    BETA

    Select the project you want to use as synchronization source. New files and changes will be copied from the selected source project, to the project which is currently opened.

    If you have reviewed the synchronization details above and wish to proceed, type SYNC NOW in the text field below and then click the button to proceed.

    PROCEED
    Settings section here

    Project Title


    Project Slug

    microstudio.io/username/
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    Project Secret Code

    Secret URL for testing your project when not set to public
    microstudio.io/username/
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    /

    Orientation

    Aspect ratio

    Storage used

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    Project Type

    Library

    • Library files to import should be stored in a 'lib' folder.
    • Your demo app files must be outside the 'lib' folder.
    • Document your library in the 'doc' tab of your project!

    Language support

    Graphics library

    Networking

    Create online multiplayer games using a client/server networking model

    Additional tools and libraries



    Users

    Here is where your grant other users access to edit your project. Users added here are granted full control on your project, except for adding or deleting other users.

    Add User
    Make public
    You must validate your e-mail address before you can make your project public.
    This project is currently private.
    Make private again
    This project is currently public.


    Tick this checkbox if you want your project to show up in the Explore section.
    Your project will be reviewed before it shows up in the Explore section. Make sure that your project complies with the following:
    • Your project is an original work.
    • You have created your own nice icon for your project.
    • You made the assets in your project yourself (sprites, sounds, music), or you made sure that you are allowed to use and publish the assets.
    • If you are using an asset pack, you made sure to add the required credits and generally comply with the license of the asset pack.

    Public link

    Make public on microStudio

    Making your project public will allow it to be listed in the Explore section of the site. Public projects can be run and used by anyone. Making a project public allows anyone to view and possibly reuse the source code.

    Description

    You can use markdown in your description

    Tags

    Add
     
    Export to HTML5

    Export to HTML5

    Exporting to HTML5 allows you to distribute your game as a web app or a standalone HTML app. Unzip contents, double-click index.html to start the game, or upload the contents to a subfolder of your existing web site.

    You can also easily publish your HTML5 game on a number of platforms supporting HTML5 games. We have listed a few popular ones below, which you can check out:

    Export Server NodeJS app

    Export Server NodeJS app

    Export your game server as a NodeJS app ready to be installed on your own server.

    You can find instructions about setting up your server in the Advanced / Networking section of the documentation.

    Build for Android

    Build for Android beta

    This will build an APK file of your game. An APK file is what you need to publish your game on the Google Play Store, for Android devices.

    Build for Windows

    Build for Windows beta

    This will build your game as an executable for Windows (.EXE).

    Build for macOS

    Build for macOS beta

    This will build your game as an executable for macOS.

    Build for Linux

    Build for Linux beta

    This will build your game as an executable for Linux (Ubuntu, x86).

    Build for Raspberry Pi

    Build for Raspberry Pi beta

    This will build your game as an executable for Raspberry Pi (Raspbian).

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    Plug-ins

    You can browse public plug-ins on microstudio.dev. To use them in the standalone app, export them from microstudio.dev and import them in the standalone app.

    Browse public plug-ins

    Your Plug-ins

    Community Plug-ins

    Start creating


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    Start using microStudio without creating an account.


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    Language support

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    Networking beta

    Create online multiplayer games using a client/server networking model

    Additional tools and libraries

    Note: this integration is experimental

    Note: this integration is experimental

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