For convenience, I will now publish and update the changelog directly to this thread. The thread is reversed, to ensure that you can see the latest update first. Everytime I push an update this post will also move up on the community page, you cannot miss a cool update anymore!

Update 2021-10-26

  • Text input/output for the color picker (thanks to @HomineLudens for his initial contribution of this feature!)
  • Added screen.loadFont() and screen.isFontReady, allowing to deal with asynchronous loading of fonts
  • Synchronous translation data, fixes translation problems in the UI
  • translated publish options titles

Update 2021-10-12

  • Fixes to the achievements system
  • Support for Ctrl+S shortcut for saving changes
  • Improved color contrast between active line vs selected text
  • Hide notifications automatically after 12 seconds

Update 2021-10-08

  • User statistics and achievements!
    • track how many lines of code you wrote, how many pixels you drew and more!
    • receive XP points for working on your microStudio projects and level up!
    • Be rewarded by unlocking achievements (already 43 achievements to unlock, more to come!)
    • Compare your stats and achievements with other users by visiting their profile page

Many thanks to @Tournebulle for creating most of the achievements icons in this release ; thanks to @Microrfew for participating in the design of the "level design" (map editor) achievements images!

Update 2021-09-27

  • Fixed code editor collapse / expand for class and object blocks
  • Fixed transpiler inconsistency (as reported here, thanks to @Abr00 https://microstudio.dev/i/Abr00/transpilerdetection/)
  • Map flood fill tool (use shift+click) ; thanks to @HomineLudens for providing the base implementation
  • Maps now have a proper name field (fixes an inconsistency with what is said in the doc)

Update 2021-09-18

  • Enabled Italian language! Special thanks to @HomineLudens ; translation is still a work in progress, you will see it improve in the coming days
  • Incorporated tutorials to the Github project ; they are now working when running a local version of microStudio offline. They will also be easier to translate to other languages this way.

Update 2021-08-18

  • Orientation and aspect are now set when importing a project
  • Fixed bug: impossible to explore a public project page once it leaves the top 300
  • Added links to explore a user's public projects when visiting their public page

Update 2021-07-22

Special thanks to @FeniX for doing most of the hard work for this update

  • Export your project (creates a ZIP archive which can serve as backup or to transfer the project to another install of microStudio)
  • Import a project (from a previously exported ZIP archive)

Update 2021-07-15

  • microStudio is now officially open source! Check https://github.com/pmgl/microstudio
  • auto-focus title field when creating new project
  • empty title field after project is created
  • slight UI fixes
  • added several npm run scripts

Update 2021-06-30

  • slight UI refresh (see home page and project pages!)
  • Profile image and profile description (/bio) ; note that the profile pic does not show everywhere yet, will be improved soon
  • Improved public user page (still in progress too, more to come)
  • Prepared gamification features (nothing available yet)
  • Fixed a.b += "word" not working correctly when a.b was previously set to ""
  • Fixed setLineWidth not coming up as a suggestion in the code editor

Update 2021-06-21

  • map editor: you can choose a background color (just affects visualization in the editor)
  • map editor: you can display another map underneath your current map being edited. Useful if you use multiple maps to create multiple layers of information for your game.
  • map editor: now displays the coordinates of the block pointed at.
  • sound playback: new property to check if sound playback is over: sound.finished
  • continue keyword is now properly highlighted in code editor

Update 2021-06-14

  • Fixed bug: sounds not working in Android / APK builds

Update 2021-06-10

  • Android builder

Update 2021-06-04

  • Storage tiers boosted! free: 20->50 Mb ; pixel master: 50->200 Mb ; code ninja: 200->400Mb
  • Refactoring continued, new internal backup system

Update 2021-05-31

  • added sprite.getFrame()
  • Big refactoring work, anticipating server migration and open-sourcing

Update 2021-05-11

  • Fixed bug when calling screen.drawPolygon and screen.fillPolygon with array
  • screen.drawPolygon now automatically closes path
  • Added screen.drawPolyline to draw a path without closing
  • Added screen.setLineDashto define a dash line style for all subsequent drawing operations
  • Added all compositing modes available in HTML5 Canvas (see: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation ), to be used with screen.setBlending(...)
  • Added missing documentation for setBlending

Update 2021-05-04

  • Removed undefined variable warning when parent class not resolved at loading time
  • Improved upload retries, lowered websocket keep alive (ping) periodicity
  • Added system.say(text)

Update 2021-04-29

  • Transpilation can now be activated as an option (alpha status)
  • Fixed sprites thumbnails not synchronizing when receiving updates from server

Update 2021-04-15

Update 2021-04-07

  • Fixed bug in the render chain when sprites are filtered out by the web client (e.g. by ad blocker)
  • Sounds / music can now start playing without clicking in runtime window

Update 2021-03-25

Update 2021-03-23

  • Fixed code editor clipping bug after collapsing / expanding file list
  • Text search feature in Community
  • Sort posts by activity, likes, views, replies or creation date
  • A new search field helps filtering your own project list.

Update 2021-03-22

  • Fixed bug in microScript ; when using return statement from for ... in loop, return value was not correct

Update 2021-03-20

  • Fixed issue causing posts and replies to be sent multiple times in the forum.

Update 2021-03-12

  • Like posts and replies in the Community forum
  • support for (externally linked) images in community posts and replies

Update 2021-03-09

  • microStudio Community dark mode
  • microStudio Community can be installed as a PWA app

Update 2021-03-08

  • release of microStudio Community!

Update 2021-03-03

  • New function screen.drawTextOutline()
  • Screen clear color: screen.clear(color)
  • added support for Android maskable app icons

Update 2021-03-02

  • New function list.sortList(compareFunction)

Update 2021-02-19

  • You can now create and share your own interactive microStudio tutorials
  • Launch a custom tutorial from a URL
  • View built-in tutorials source code
  • fixed regression, sprite thumbnail not updating after renamed
  • fixed regression, map thumbnail not updating after renamed
  • fixed bug: public user page not scrollable

Update 2021-02-01

  • Sounds! Drop your wav files into your project and play them from your code
  • Music! Drop your mp3 files into your project and play music from your code
  • Added options to enable / disable warnings in the console
  • Temporary fix for disappearing public projects (limit raised from 100 to 300 projects, will now rework that page)
  • New split bar when opening a public project from the Explore section

Note about sounds: when exporting a project to HTML5, the sounds can only play when the page is hosted on a HTTP server ; sounds will not play when the page is opened with the file:// protocol.

Update 2021-01-21

  • Issuing warning when using an undefined variable
  • Issuing warning when assigning property to an undefined variable / property
  • Issuing warning when making a function call on something that isn't a function
  • integrated translations of the documentation (loaded directly from Github repository: https://github.com/pmgl/microstudio-documentation)

Update 2021-01-13

  • activated new languages Polish and German! Thanks to contributors FeniX and TinkerSmith who will start working on the translations!
  • label sprite frames from zero in the sprite editor
  • fixed server crash case caused by messages buffering

Update 2020-12-17

  • New map editor split view allowing to enlarge your tileset
  • You can also zoom in/out your tileset with the mouse wheel and move the view by holding the spacebar
  • Fixed bug with continuous gamepad triggers LT and RT

Update 2020-12-10

  • code editor: You can now change the font size
  • code editor: Search button to find string in code (you can also use Ctrl+F)
  • Your Patreon badge is now displayed with your username in the public projects and comments
  • assign all kind of property names when creating an object, with double quotes:
    myobj = object
    x = 1
    "-this doesn't need to be a legal identifier-" = 2
  • you can also use quotes to access a property name which isn't an identifier myvar."-this isn't even an id-" or keyboard.press."("
  • You can now see the byte size of your project files (project settings tab)
  • Gamepad triggers (B6 and B7) are now continuous (range from 0 - released to 1 - fully pressed)
  • Fixed a bug with cloning a project adding a main source file with default draw, update, init, when the cloned project doesn't have a main file

Update 2020-11-28

  • Fixed parser bug when two comment sequences // are on the same line
  • Documented break and continue statements for loops

Update 2020-11-26

  • Store data permanently and reload with storage.set( name , value ) and storage.get( name )
  • Clone your own private project in a click
  • New string functions: split, lastIndexOf, toLowerCase, toUpperCase
  • Cursor location now saved when switching from a source code file to another
  • Predefined "boolean" constants true = 1 and false = 0
  • Fix: cloned map wasn't automatically updated and seemed empty when drawn on screen
  • Fix: liking a public project used to toggle like on other opened projects in the same session
  • Fix: documentation: touch.touches and not touch.keys
  • Documented screen.setCursorVisible()

Update 2020-11-18

  • documented screen.clear()
  • New trigonometry functions in degrees (sind,cosd,tand,asind,acosd,atand,atan2d)
  • Added missing function tan()
  • you can now test keyboard.press.<KEY> or keyboard.release.<KEY> to check whether a key was just pressed or just released
  • you can now test gamepad.press.<BUTTON> or gamepad.release.<BUTTON> to check whether a gamepad button was just pressed or just released
  • you can now test mouse.press or mouse.release to check whether the mouse button was just pressed or just released
  • you can now test touch.press or touch.release to check whether a finger just hit or left the screen
  • New list function list.insertAt(element,index)

Update 2020-11-02

  • new feature screen.setTranslation( tx, ty )
  • new feature screen.setDrawAnchor( ax, ay )
  • new feature screen.textWidth( text, size )
  • fixed code editor sizing problem when folding / unfolding file list
  • fixed Ctrl valuetools on FireFox (now do not hold Ctrl, just press once)
  • fixed screen.clear() when alpha != 1

Update 2020-10-23

  • introduced screen.setCursorVisible(visible) to show / hide the mouse pointer
  • fixed a problem with classes inheritance ; the parent class is now correctly resolved, even if defined after the child class or in another file.

Update 2020-10-05

  • microScript now supports object-oriented programming, through classes, instantiation and inheritance ; see paragraph Classes in the documentation
  • Mouse cursor now disappears from game window if it doesn't move

Update 2020-09-21

  • You can now use browser's back and forward buttons to navigate in microStudio internal pages

Update 2020-09-10

  • Reworked operations on lists and added missing documentation ; see "Operations on lists" in the documentation

Update 2020-07-06

  • Detachable Run window
  • Improved sprites and maps editor views with customizable splitbar
  • changes to sprites or maps now immediately reflected on Run window, without delay

Update 2020-06-25

  • Export an app for Windows, macOS or Linux in one click. The cloud builder is fully operational (still in beta though).

Update 2020-04-13

  • Remote builder system (will allow to introduce app exports for Windows, macOS, Android... very soon)
  • Improved Hot sorting of public projects
  • Improved capture of keyboard focus by the app when it starts

Update 2020-04-03

  • Added color palette tool in sprite editor ; palette builds automatically and can be locked / unlocked
  • When creating a map, you can now pick individual tiles from a larger sprite used as tilemap.
  • Added opacity parameter to fill tool in sprite editor.

Update 2020-03-30

  • All 22 tutorials translated into French
  • Minifying Tutorial window improved

Update 2020-03-25

  • Finished 22 tutorials in English, in 4 series: Tour, Programming, Drawing, Create a game

Update 2020-03-10

  • Animated sprites! Click "Animation" button when editing a sprite to create animation frames.
  • New public project sorting options, tags and search.

Update 2020-02-19

  • Sprite editor now has a zoom feature (mouse wheel or zoom buttons)
  • Blending modes (beta, not official yet nor documented) ; try screen.setBlending("additive") or screen.setBlending("normal")

Update 2020-02-17

  • Fixed live value sliders messing up selection when attempting to Ctrl-C + Ctrl-V

Update 2020-02-14

  • Fixed bug when using underscore in source code file name
  • Better error details when 'end' is missing after function, object, while, for, if etc.
  • More informative error message when attempting to use a reserved keyword as a variable name
  • fixed mouseup closing some dialog windows when not intented
  • added CrazyGames to the list of suggested game publication platforms

Update 2020-01-30

  • new drawing functions: drawLine, drawPolygon, fillPolygon, drawRect, drawRound, drawRoundRect, setLineWidth
  • 9 tutorials now available in English
  • added system.language (gives the 2-letter code for the user preferred language)

Update 2020-01-15

  • added visual screen coordinate helpers when typing code for drawing on screen.
  • improved number and color value tools, allowing to change values live in code with slider / color picker

Update 2020-01-06

  • microScript now accepts string literals with simple quotes
  • Some fixes in the documentation
  • Created 9 tutoriels in French - soon to be translated to English

Update 2019-11-29

  • Interactive tutorial system! (Based on this system, tutorials will be introduced progressively)

Update 2019-11-12

  • Fixed a few issues with syntax highlighting in the code editor

Update 2019-11-06

  • Guest mode: visitors can now use microStudio without registering an account
  • Improved console now supports multi-line input (when creating a function, loop or object requiring multiple lines)

Update 2019-10-30

  • New console window. Previoulsy was using jquery terminal and caused performance issues. The new console is simpler but without issues :-)
  • New home page, more informative and presumably more catchy

Update 2019-10-23

  • system.inputs provides information on the availability of a keyboard, a mouse, touch screen or gamepads on the host system
  • implemented mouse object (specifically useful to track mouse position when no button is pressed and different mouse buttons separately)
  • Fixed wrong call context when global function was called from an object member function

Update 2019-10-22

  • microScript update:
    • object member functions now operate primarily in the object scope ; assigning a value to a variable creates a field in the object ; global scope can still be addressed in object member functions by using the global object such as in global.x = 10 ; this is to be consistent with the upcoming classes and instanciated objects.
      a = object
      value = 5
      set = function(v)
      value = v
      (calling a.set(5) will assign 5 to a.value, rather than global variable value)
    • nested scoping, inspired from JavaScript closures, has been removed. Wasn't documented, neither used I believe. If anything breaks in your code due to this, do not hesitate in contacting me. This should allow better performance when microScript will be transpiled to other languages (starting with JavaScript).
  • I hope you like the new microStudio icon :-)

Update 2019-09-30

  • New publishing option: full HTML5 export!
  • export sprites of public projects as ZIP file
  • fixed bug with the positioning of the app window in landscape mode
  • tagging projects "sprite pack" or "tutorial" makes sprite list or project doc open automatically

Update 2019-09-23

  • Introduced screen.drawSpritePart (draw a sub-rectangle of a sprite)

Update 2019-09-17

  • Limited number of lines displayed in console to avoid performance problems (console window may be changed sometime to better deal with this problem)

Update 2019-09-03

  • Fonts! You now have access to 46 different bitmap-style fonts for drawing text.
  • Import images to your project by drag & drop to the sprite list (size limit: 256x256 pixels)
  • Concatenating JS and CSS files to improve performance

Update 2019-07-30

  • You can now post and read comments on public projects
  • Added a language switch to change from English to French ; please contact me if you want to help translating microStudio in your native language!

Update 2019-07-15

  • Fixed performance issue when using map.set() intensively

Update 2019-07-10

  • Deactivated AudioWorklet, because it may ultimately be responsible for Chrome crashes. As a result, there is an increased delay of the audio playback of the engine. The AudioWorklet will be restored as soon as possible.
  • Restored the PWA functionality, as it is probably not the cause for Chrome crashes. Games installed on devices now also work offline!

Update 2019-07-04

  • microScript syntax now accepts float values written with leading dot, such as .5 .0675 etc.
  • fixed error messages in console log, which was referring to file "undefined"

Update 2019-07-03

  • changed the public project sorting algorithm to take both youth and popularity (likes) into account
  • augmented documentation with access to sprites and maps methods/fields, as well as string and list methods/fields

Update 2019-07-02

  • added missing core functions: acos, asin, atan, atan2, log, exp
  • fixed incorrect orientation locking in fullscreen when in landscape mode

Update 2019-07-01

  • Public project presentation page now has its own URL /i/owner/project/
  • Restored some PWA functionality

Update 2019-06-27

  • Disabled PWA service worker caching ; trying to understand if it could cause the crashes reported on Chrome
  • AudioWorklet is now started only when audio.beep() is first called
  • Added changelog
  • Fixed potential bug with displaying TOS when registering
  • Reworked Terms of Service and About section

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