mariogame
voici le code à mettre, langage = microscripte2.0 :
Dans : update = function() : mettre :
if gameover>0 then
gameover = gameover+1
if gameover>300 then init() end
elsif running then
position = position+speed
speed = speed + 0.001
if touch.touching and hero_y == 0 then
hero_vy = 7
audio.beep("square tempo 20000 volume 10 span 100 C4 to C6")
end
hero_vy -= 0.3
hero_y = max(0,hero_y+hero_vy)
for i=0 to blades.length-1
if blades[i]<position-120 then
blades[i] = position+280+random.next()*200
passed[i] = 0
end
if abs(position-blades[i])<10 then
if hero_y<10 then
running = 0
gameover = 1
audio.beep("saw tempo 10000 volume 50 span 50 C2 to C4 to C2 to C4")
elsif not passed[i] then
passed[i] = 1
score += 1
audio.beep("saw tempo 960 volume 50 span 20 C6")
end
end
end
else if touch.touching then running = 1 end end end
Dans : init = function() : mettre : gameover = 0 running = 0 blades = [200,300,400] passed = [0,0,0] score = 0 position = 0 speed = 2 end
draw = function() screen.fillRect(0,0,screen.width,screen.height,"rgb(57,0,57)")
for i=-6 to 6 by 1 screen.drawSprite("wall",i*40-position%40,-80,40) end
screen.drawSprite("hero",-80,-50+hero_y,20) for i=0 to blades.length-1 screen.drawSprite("blade",blades[i]-position-80,-50,20) end
screen.drawText(score,120,80,20,"#FFF") if gameover then screen.fillRect(0,0,screen.width,screen.height,"rgba(255,0,0,.5)") screen.drawText("GAME OVER",0,0,50,"#FFF") elsif not running then screen.drawText("READY?",0,30,50,"#FFF") end end
Il ne restera plus qu'as crée un joueur mario nommé hero, et un obstacle nommé blade.
Bon jeu