Shared resources

So, i have another suggestions (or reminder):

  • Need to think, but let users import resources from other projects (like music, sounds, maps, sprites, assets) so making whole bunch of games with similar sounds/music/sprites/maps/assets will not multiply the file quota (maybe resource explorer like library explorer in code);
  • - here i suggest import with libraries another (not code) files (resources), which (as coded one) is in lib folders.

I see this helpful :)