microStudio's Missing Shader Support
I'm currently deliberating between two game development engines: microStudio and LÖVE. Being a Lua enthusiast, the recent updates have led me to reevaluate my options. However, the primary factor causing hesitation in my decision-making process is the absence of shader support in microStudio.
To clarify, my interest lies not in pre-made shaders, but rather in the ability to code my own, even if it involves using GLSL. I believe that incorporating this feature would significantly enhance the capabilities of the selected game engine and also because I am eager to utilize it for my game development behaviours.
Additionally, if there is an existing method for implementing shaders in microStudio, I would greatly appreciate any guidance on this matter.