Inbuilt Hit boxes?
I feel like the ability to pick a sprite or select a tile and add a hit box would make development way faster. Also being able to group hit boxes and set different events on collision between groups of hit boxes would be nice. A few basic "types" of collison would be nice too. For example,
"Default" could detect all hit boxes in it's set group
it```
```"Trigger" could trigger an event like changing maps or triggering a cutscene or damaging the player and so on```
```"Custom" could be a blank slate that detects any hit boxes you tell it to (maybe not necessary, because you could just edit the
parameters and behaviors of any of the aforementioned options)```
As an almost complete beginner who has pretty much no idea what i'm doing. It's pretty hard to wrap my head around writing a script to create and handle collision. That combined with not really knowing how to assign said collisions to sprites/tiles is kind of a roadblock.
I hope this doesn't sound like i'm complaining about not knowing how to script XD. I just feel as though it's unnecessary to have to script your own hit boxes into existence, and i think it would seriously increase the speed of the workflow for noobs "and" pros.