I'd like to see more code for altering sprites
I'd like to see the ability to shift the palette of sprites or parts of sprites. I'd also like to see the ability to warp sprites, or at least the way they're drawn on screen. In a lot of RPGs, the death animations are made by altering the palette and deleting rows of pixels from the sprite, or by shifting separate rows left and right. Specifically, when I re-created this kind of effect in a different language, I had the following sorts of tools.
sprite.SwapColor(oldrgb,newrgb)
sprite.Blend(hue_adjustment(r,g,b),BLENDING_OPERATION)
The operation could be add,subtract,multiply,and,or,overlay,underlay
sprite.DrawBox(rgb,x1,y1,x2=x1,y2=y1)
null can be used for rgb to erase parts of the sprite.
I know there's already code to draw boxes, but that's directly onto the screen if I'm not mistaken. I'd also like to split a sprite up into parts and layer it all together but that's probably already possible in Microstudio. Sorry if my requests are already possible in the language, I haven't been toying around with Microstudio for very long.