Built in Delta time
I've seen other engines like Unity, Godot having a dedicated variable built-in to the engine for delta time. I believe it would be quite useful to have such a thing for microStudio too.
I've seen other engines like Unity, Godot having a dedicated variable built-in to the engine for delta time. I believe it would be quite useful to have such a thing for microStudio too.
You could define your own:
Delta = 1/system.fps
but yea would be good to have it built it
@soytak Yeah, I have been defining it my self :)