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Add a "Full screen" mode button for the "Run" window, in the developer mode. So that we can quickly see how the game looks in full-screen mode.

Now we have to move the mouse back and forth a lot. To manually move and stretch the "Run" window. To evaluate how the game looks in fullscreen mode.

It's too tedious and inconvenient.

It's funny, I've noticed for a long time that games on the microStudio website often look a bit big. Especially the text. I still couldn't figure out why people on the site had such a tendency to gigantism. But now I understand the reason for this phenomenon. Apparently, people look at the small "Run" window all the time during development. Because of this, the scale of the objects turns out to be quite large.

We need a quick "Full screen mode" button for the "Run" window, in development mode. It will be much more convenient to develop this way. And then there will be more games on the site with a normal scale, less gigantism in the visual style.

There is a link above the run window to test the project in full screen. However, it would be convenient to have an option to do so without opening a new tab.

Yes. We have to either manually stretch the window or open a second tab. But switching between tabs all the time is too annoying + the second tab has to be reloaded frequently for changes to take effect. The current conditions are too tedious.

And it would seem to be easy to solve this problem. All we need to do is to make a “Full Screen” button to switch the “Run” window to full screen mode with one button. Then it will be as fast and easy as possible to evaluate the game in full screen mode during development. + We won't have to worry about a bunch of tab reloads anymore. Code changes will be just as quickly picked up as in a normal “Run” window.

Judging by how many games have large, bloated designs, the platform badly needs this developer feature.

The link under the “Run” window already gives all the functionality you wrote about. Just click on it. The game will open full screen in a new tab. This tab already acts as the “Run” window in full screen mode. The game in this tab automatically picks up code changes just like the “Run” window. So, this window already gives all the functionality you're talking about.

Just, don't close this tab. And then that tab will act as the “Full Screen” button. When you need to see what the game looks like in Full Screen mode, just click on this tab like a button. In addition, you can switch between tabs using Ctrl+Tab and Ctrl+Shift+Tab hotkeys, which is even more convenient than clicking the mouse every time.

But keep in mind that code changes in a separate tab are not applied as instantly as in the “Run” window. There is a slight delay there.

In general, all the functionality you described is already there. And I like a separate tab better than a separate special button. Switching by hotkey is more convenient, faster and easier than taking your hand away from the keyboard to the mouse every time.

Yeah. Okay. Thanks for the explanation. It looks pretty good and useful. It will be much more convenient to develop now.

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