I will create and release a free, standalone, offline version of microStudio for Windows / macOS / Linux. You will be able to download it, install it and start working locally on your own projects. You will have the opportunity to use your own CVS to synchronize your sources with others if you are working as a team.
That would be great! Working on a project without relying on internet connection and without worrying about cloud storage limits - this sounds like a dream!
MicroStudio is great. With this option it will be the best of it's class!
(Can't wait for this)
So, thank you - and good luck!
Today I have a standalone build of microStudio which works completely offline :-) I still have an issue where I can't seem to load the
canvas npm module because of some odd node module version problem. Otherwise it is working well. A few UI elements need to be reworked, such as the Explore section and Community not making sense in a standalone context.
The app uses Electron ; it uses a TCP port for communicating with itself... which is odd but also kinda cool because this way you can also test your games on your local browsers. It's a Mac app for now, but building on Windows should work exactly the same (and maybe without this
canvas npm issue).
Now that I have the recipe, I will try to build one for PC/Windows. If anyone wants to help, building for Windows and Linux, it could be nice! I may document the recipe here sometime.
I can try to cook it on window.
I can try a Linux build, with some guidance.
I only have building experience with LEGO ... so I promise I wont touch it :)
The first release of microStudio standalone (offline) app is available here:
Now I am thinking of publishing it on itch.io and maybe on Steam, this could provide a bit more exposure to microStudio :-)
That is so great :)
Question, the way it works, would a 32bit windows version be an option? Yes ... my computer at work is that old ...
Gilles, yes Steam will do :) Wait for it :)
Another question: is there any way to 'approve' stand-alone account (validate e-mail)?
The whole project is ideal for school (IT classes).
Is has separated accounts, if it is school with living wing & first-layer network (for students & school resources), so there no need of real static IP for homework, or to students make there own games (to post it, so everyone can see it is fun!).
So, for school 'shared projects' screen students must validate their e-mail, and more allocated space per student will be nice ;)
Is there a way to do so?
Running under linux, NPM/cofee stuff...