Procedural generation in microstudio.
i saw some games with procedural generation here but... i really don't understood this so, can some one help??
i saw some games with procedural generation here but... i really don't understood this so, can some one help??
You create 4 Sprites - e.g. each with a different color and name them "red", "blue", "yellow", "green"
init = function()
name = ["red", "blue", "yellow", "green"]
map = new Map( 20, 10, 15, 15 )
for w = 0 to map.width -1
for h = 0 to map.height -1
map.set(w,h, name[ random.nextInt(4) ])
end
end
end
draw = function()
screen.drawMap( map, 0, 0, 300, 150 )
end
You always have a new dynamically generated map.
What kind of procedural generation? Top-down terrain?
@TwiceUponATime is a top-down terrain, i wanna make a farm game
@Loginus thank you toooooooooooooo much