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pixel collision

Can this be done?

I have tiles or sprites that are considered to be "block". That means i can step on this tile but it will not make the player fall through it. Normal sprite or tile has rectangular size. Is there a way to test pixel perfect collision or i return back to the old way of defining some sort of collision lines that will prevent the player to fall through?

I believe someone did make a project on sprite-to-sprite collision

https://microstudio.dev/i/this_name_is_taken/spritecollision/

:embed https://microstudio.io/this_name_is_taken/spritecollision/

However, it is pretty laggy, and not 100% perfect

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