Performance difference between using drawRound, polygon shapes, SVG and bitmap sprites?
Hi,
I am making a game with many (50-100) Balls, that are flying around, with gravitation, collisions, rotation ... simple physics. Mostly they are round, colored, filled, some are transparent (shadows), some are distorted. Is there a relevant performance difference between using drawRound, polygon shapes, SVG and bitmap sprites? Bitmaps would look much nicer because of texture ...
Thanks! Christian
