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New guy, old experience. I have a few questions

I am not new to coding games at all, just wanna make things clear.

  1. How easy can I create a delay?: I used to code Roblox, which has the wait() function, but since i've been coding in JavaScript myself since. I really miss the wait() function. Does miniscript have anything similar (can it also be used in JavaScript?).

  2. Can I import 3d assets?: It seems that in MicroStudio, you need to write the math yourself... I'm not even done with highschool

  3. Is the limit for game size actually 50mb?: Or does that only include code? 50mb isn't enough for an open-world game

  1. In MicroScript 2.0 (enabled by default) - there is something like activate after a given time - "after" which executes after a specified time. ""ever" - runs at specified intervals. "do" - works as an additional thread. "sleep" - sleeps for a specified time.
init = function()
  timeLimit = fale
  threadTime = after 5000 do
     timeLimit = true
  end
  count = 0
  thread = do
    while true 
      count += 1
    end
  end
end

update = function()
  print( "timeLimit:" + timeLimit + " count:"+count )
end

Of course, you can also use your own methods that will do the same or JavaScript functions.

  1. You can use 3D objects + animations (blender format) - you just need to use the Babylon display library (switch in the project settings which library is responsible for displaying graphics). As part of the tests, I added the PIXI3D library - it also has the ability to display 3D graphics. Unfortunately, to use this library you have to know it very well - because you create the entire scene without additional visual tools. Which is difficult in itself.

  2. The 50 MB limit is the limit for everything - graphics, music, code - but you can run MicroStudio locally - and change the parameters for projects.

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