Is it possible to create 3d models as repeated values
I want to render 3d cubes with different names so that each one can render on its own in a repeater like a voxel, each block with its own textures, is it possible?
I want to render 3d cubes with different names so that each one can render on its own in a repeater like a voxel, each block with its own textures, is it possible?
In theory, yes.
In praxis, maybe not a beginner task...
Something like this ?
You can try PIXI3D
or THREE
Both are rather difficult.
I wanted to move this project to MicroStudio >>
https://www.youtube.com/playlist?list=PLtzt35QOXmkKALLv9RzT8oGwN5qwmRjTo ( Minecraft in THREE )
But it turned out that it had a lot of internal dependencies, and since MicroStudio did not show JavaScript errors, it stopped the transfer.
I mean a script to rename the id box = BABYLON.MeshBuilder.CreateBox("box", object end, scene) box.position.set(0,20,0) currentblock is the block that is going to be rendered on current model from a list but it seems i cannot rename the box ID before = using a script to go like this box = BABYLON.MeshBuilder.CreateBox("box", object end, scene) box.position.set(0,20,0) box(rendering) = BABYLON.MeshBuilder.CreateBox(currentblock, object end, scene) box.position.set(0,20,0) box(rendering) = BABYLON.MeshBuilder.CreateBox("box", object end, scene) box.position.set(0,20,0) where rendering is a variable that checks all the lists for first time 3d model spawner so that the terrain is generated
box(rendering) = BABYLON.MeshBuilder.CreateBox(currentblock, object end, scene)
This is incorrect syntax - it doesn't work in MicroScript. Are you translating code from another language?
I have only 3-4 days in microscript, so yeah, I am doing that
https://microstudio.io/JimB007/babylonstarter/
See this sample code. Boxes are created. And one of them even has texture.