I'm thinking about changing engines
In this engine it is very difficult to make collisions, to do so I have to set the coordinates and to move if I want, I would have to do it all over again. This is extremely annoying. I saw some games that even managed to make collisions with the sprites directly but, no matter how hard I try, I can't. If anyone can explain collisions to me or recommend another similar engine, I would appreciate it.
microStudio is a bit of a minimal engine, and it can be difficult to make games almost from scratch. Most other engines have a lot more premade elements, such as:
- Godot, which is free, lightweight, open-source, and great for beginners.
- Unity, which is popular among developers and free for organizations with under $200,000 USD of annual revenue.
- Unreal, which is known for its powerful graphics and features and is often used for AAA games. It's free for organizations with less than $1,000,000 USD of revenue.
Godot is good I used it before!
I use a lot Godot, but is less popular and more of the tutorial online, are not updated, and theres less online resources. Unity is more powerful and uses C#, but doesn't have a ITE (Integer Text Editor) so you have to use Visual Studio Code, but theres allot of online resources and normally update tutorials. The thing of Unity is that theres behind every project a company that can change the Terms Of Uses (That nobody reads), and bataping and batapung, your project is now Unity's project. Also, is just me or in Unity version of Ubuntu is a little slow? Because i'm not using wine for running Unity Hub.