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How to use Quick Engine?

How to use Quick Engine in my game?

Have you looked at the documentation on the project page? If you add it to your project and have that project open, you can also view the docs in the Documentation tab.

is it possible to use this in python?

microStudio uses Brython, so you can probably get Quick Engine to work by running JavaScript that loads the microScript runtime.

QuickEngine was designed to immediately translate the work you do in the map and sprite editor into ready levels in the game.

Positive features

  • you create a map that you walk on
  • you create a background map
  • you create a few sprites for the enemy and the player.
  • you add all of this to QuickEngine and you have a game with simple physics.

Negative features

  • you have to analyze the structure of the engine and a few examples
  • there was supposed to be another version of this engine, but it probably won't be
  • you have to figure out how to swap sprites when, for example, the player jumps
  • you have to figure out how to swap maps when you go to the next level

I translated this engine from MicroScript to JavaScript - to make it work faster.

https://microstudio.io/i/Loginus/quickengineinjs/

I also tried to modify QuickEngine to work with the PIXI library - to speed up drawing.

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