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How to setup microStudio source.

Hello, this is my first post here.

I would like to use microStudio as my main game engine but it lacks some stuff. As I am a very good programmer, i would like to add some features to the engine.

That is: An import file (button) in the sprite editor GLSL shader support for tiles Stackable Maps Pixel Perfect Tile collision and some other stuff.

I downloaded the github repository and brought it to run by reading the readme file.

But I dont know how to start developing for it.

What IDE did you use and how did you set it up?

Thanks for your answer.

MicroStudio is written in CoffeeScript. So I imagine you need CoffeeScript development environment to modify it. I know nothing about how to set it up, but I hope it'll put you on the right path, at least.

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