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Color Based Collisions

I’m making a basic topdown 2d game and I am wondering how I would make collisions if the player is touching a certain color.

Here is the basic move player:

if keyboard.UP then player.y += player.speed player.walkingDir = "up" end

if keyboard.DOWN then player.y -= player.speed player.walkingDir = "down" end

if keyboard.RIGHT then player.x += player.speed player.walkingDir = "right" end

if keyboard.LEFT then player.x -= player.speed player.walkingDir = "left" end

You can use PaulSts Screen Tool Library :)

https://microstudio.dev/i/PaulSt/screentoolslibrary/

It can be used to get the color of pixels on the screen, just check the documentation.

You can use your player coordinates and then (if needed) you add an offset in x/y depending on the walkingDir.

You can use Quick-Engine, to create a non-solid sprite object that has a sprite of a certain color attached, then check the collision between that color object and the player.

init = function()

    Quick.init()
    Quick.gravity = 0 //for top-down

    player = Quick.addSprite('player_sprite', 0, 0, 32, 32)
    color_trigger = Quick.addSprite("greenObject_sprite", 0, 0, 32, 32)
    color_trigger.solid = false

    showWalls = true

end

update = function()
    if Quick.spriteCollision(color_trigger, player) then
        showWalls = false
    end
end

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