Change map/level in Quick Engine
Hi there, I'm enjoying Microstudio a lot and trying to make a simple platformer demo using Quick Engine.
So far, I haven't been able to make the player "progress" to the next level, I just can't find the way to change the map!
Am I missing something obvious?
If you are using Quick engine by @Gilles then you would in your loop put something like this
if nextLevel == true then
map = 0
map = Quick.addMap("map",x,y,width,height)
Just to be clear the 0 resets the maps value and the Quick.addMap reports the map as a the new Level/map. after that if you need you can also reset the x and y to the maps starting pos.
Thanks for the reply,
yes that's what I did in the end, kinda:
Quick.maps = 
Quick.objects = 
and then creating the new map and the player sprite again