Animations
Is there a way to add movement based animations with or without conditions? For example:
if keyboard.RIGHT then
screen.drawSprite("player_right",player.x,player.y,20)
else
screen.drawSprite("player",player.x,player.y,20)
end
Is there a way to add movement based animations with or without conditions? For example:
if keyboard.RIGHT then
screen.drawSprite("player_right",player.x,player.y,20)
else
screen.drawSprite("player",player.x,player.y,20)
end
Yes, here's a code example. You need to create a variable animation = "" in your init file and define it with an example condition.
init = function()
player = object
x = 0
y = 0
anim = "idle" // Default animation state
end
update = function()
local moving = false // Track if any key is pressed
if keyboard.UP then
player.y += 2
player.anim = "up"
moving = true
elseif keyboard.DOWN then
player.y -= 2
player.anim = "down"
moving = true
elseif keyboard.LEFT then
player.x -= 2
player.anim = "left"
moving = true
elseif keyboard.RIGHT then
player.x += 2
player.anim = "right"
moving = true
end
// If no movement keys are pressed, set state to idle
if not moving then
player.anim = "idle"
end
end
draw = function()
screen.clear()
// Use ".." to combine strings
// Ensure your sprites are named: player_idle, player_up, etc.
screen.drawSprite("player_" .. player.anim, player.x, player.y, 50, 50)
end