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About using 8BitDo Controllers in MicroStudio

Hello, everyone! I am playtesting some of my games with a gamepad, so I borrowed my dad's 8BitDo Gamepad controller. Unfortunately, all of my games automatically go right when the gamepad is used, and I tried using the controller on other games on MicroStudio and they all do the same thing.

Is this a programming error? Or does MicroStudio not support 8BitDo controllers? Thank you for the help!

Controllers should not be an issue actually, perhaps check Gamepad settings on your operating system for any drift. Windows comes with a neat tool for such tests in specific.

So that means That micro studio needs to fix the problem for mac. It works on dell computer (mine) but not for mac. It needs fix. that is it

If the controller in the neutral position sends a signal about the control stick deflection in one direction, simply ignore the values ​​with this value plus, for example, 10% of this value.

Calibrate by asking the user to deflect the stick in each direction by the maximum value and then return to zero deflection.

yeah, and there are some problems I found in my computer, for some readson putting the gamepad.Y is X for the 8bitdo. And select is R2 on the gamepad. How do fix that. How do I use every type of button in the gamepad in the code. Please tell me. I would love to know.

The gamepad API may not be designed to work with your controllers in particular. You may need to write your own controller interface in JavaScript and switch between the two depending on the controller that the player is using.

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