Tales of the taken one...
Inspired by tinkersmith's tales from the tinkershed post! Thought this would be a great way to keep track of my projects as well, so:
First, at the time of this post I have 4 public projects.
- My raytracer - https://microstudio.io/this_name_is_taken/raytracerv1/
- My elastic ball physics playground - https://microstudio.io/this_name_is_taken/poolballphysics/
- My raycasted terrain engine - https://microstudio.io/this_name_is_taken/raycastedprocedurallygeneratedworld/
- My 3d engine (with lines) and shadows - https://microstudio.io/this_name_is_taken/3dprojection/
- My 3d engine using tri-filling - https://microstudio.io/this_name_is_taken/3denginewithtrifill/
I'll talk about future projects in more detail, of course, starting with my 3d sketcher ;)
So, for a while I've wanted to make a 3d editor! So I started playing around with a quick drawing tool that would draw lines which were * spinnable * in 3D. I think it works pretty well if you draw in realtime while it's spinning, but unfortunately the program lags very quickly.
Unfortunately... erm... I was a bit lazy while making it - and just copied over my 3d engine with shadows. Later on I realised this was a mistake, since I needed a more flexible 3d setup to optimise and to draw without the 'disconnected lines' happening. This means there are some major adjustments I need to make before it becomes very playable/useable.
However, I am working on something big at the moment (a generic 3d platformer) and am about two thirds through - so this is probably the last you will hear about it for a while.