Space Battle 42: generic game edition - A game that I've been working on for a few months (and is still in progress)

Most of my time on microstudio over the last few months has gone into this project. It's far from complete (primarily lacking audio and a decent title) but I think it's at a point where people can play it and give some feedback. This is essentially an alpha release, so there are a couple of bugs and it's far from optimised (it runs fine with the transpiler but without it's a lagfest).


:embed https://microstudio.io/Apples9/spacebattle/42/#transpiler

My personal highscore in it is 2900. I doubt anyone can beat it, but feel free to try.

On the phone atm and can't play it, but looks amazing :) Well done

Interestingly, the collision system is a direct upgrade from my earlier polygon movement project (https://microstudio.dev/i/Apples9/polygoncollide2/) which is based on your original line of sight project (https://microstudio.dev/i/TinkerSmith/los/). So the entire thing is built upon framework that you designed!

:embed https://microstudio.io/TinkerSmith/los/

So thanks for making a robust and adaptable project that can withstand the extreme strain I'm putting on it here.

Double wow :)

Happy to hear that one of my tinkers has actually been put to good use.

And I still suck playing action games ... only made 1200 .. HAHA

I've taken a break from microstudio over the last few months, but I've made several changes that massively improve the game, and I think it's work making another release. Here's the link to it:


:embed https://microstudio.io/Apples9/spacebattleb/#transpiler

Remember to play with the transpiler on to avoid a lagfest.

I'm expecting asteroids to show up any second :)

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