Ray Casting Detection tutorial is now out!
Arch_1 wanted this tutorial because he does not want don't want my enemy's to see through walls, so I made this project for all of you guys!
This is a longer tutorial then usual but worth knowing! :)
https://microstudio.io/i/TiberiusCreator2/raycastingdetection/
could also see if any wall tiles are within its detection radius and simply find where there are relative to the enemy then only move towards the player if none of those tiles are between them it allows the game to run smoother
AJiscool that is a good idea I should have known! I make the edits now! :)
this is nuts I may use this in the future when I am done with my incremental game I currently have 2358 lines of code
That is awesome! I am glad it helped you out! :)