I am working on a project I promised to make back in November 2025

Rylotox asked me to create a enemy AI tutorial and I never replied back! So I am creating a Enemy AI tutorial based on my experience coding in microScript 2.0, I will try to make this super simple so people understand this better.

I will cover 3 main simple enemy AI's:

  • Chase: normalizes and moves toward the player.

  • Patrol: cycles waypoints with state based detection.

  • Flee: inverts chase direction with hysteresis.

I will finish this probably tomorrow in June. Let me know if you have anymore questions!