FLANG Interpreter for Controlling Game Objects
Hey guys I've made public a concept project, an interpreter and language for use in games to automate objects. The concept is a program described as a tree structure, where conditional code is contained in a child branch. I have used native microScript objects and lists to do this. For a machine architecture, I have chosen a stack machine for it's simplicity.
For a source language I have a Forth-like syntax language, yet it's not Forth. The control structures are better, in my option.
The project has two parts:
There is some documentation in the projects, and I am working on more... especially how to use the editor.
I've created this to use in my games so I can change the automation easily. This is an alternative to placing the intelligence in the game code itself.

