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BIG NEWS! My modified version of microStudio is going very well, and you guys NEED TO HEAR THIS!

I have made some huge blunders trying to make way to many changes way to fast and broke the whole thing right after I posted about my breakthroughs, so I sticked to a couple tasks first to have higher quality code and time to finish some parts of my dream version of the modified version of microStudio. And it is now going so much better since I am taking my time more, higher quality code and work and it was so much better.

And I FINALLY DID IT GUYS! TiberScript officially runs on microStudio!!! And it is PERFECT and it turned out running like microScript! However TiberScript right now is super limited and is missing so many main features it needs that I have not done yet, which is why I am going to tell you that... TIBERSCRIPT 1.2 IS BEING IN DEVELOPMENT RIGHT NOW!!! This new version of TiberScript is getting a MASSIVE upgrade like how big of a upgrade 1.0 to 1.1 was, but the 1.2 update is all about making it a full GAME SCRIPTING LANGUAGE! It is going to have so many new features for game development and how it is going to integrate fully on the microStudio ecosystem and it's main core features. I am just creating the full document right now and so far I am adding import/export, a actual LIBRARY (this is big one for game dev), Sequences, and a real Real collision inspired by my own "Perfect Collision Detection" in the tutorial Barriers in here in microStudio.

Not only I fully integrated TiberScript in, I also fully implemented HTML and all of it's features, and AssemblyScript is also fully added, and this journey was really hard and confusing for me for a while. But I promised 10 languages into this system and it feels right to do so, just note I will be the very first person EVER to try to add more than 3 languages at once for making my dream game, and I am thinking of hiding/getting rid of the microScript 1.0 family to add 3 more. And I am going to add:

  • Typescript

  • And Rust

And I am not sure what to add for the last one someone let me know I want to use all 10 languages together to combine all of their strengths to make this game insanely good!

And lastly I will do 3 things:

  • I have a fully built TiberScript game ready to put in itch.io and it is going to be called World's First TiberScript Game, and the whole code is in GitHub right now so you could see the code before I post it on itch.io tomorrow!

  • I am going to make a full YouTube video about this shown on screen showing you the basics of what I modified and added into this modified version of microStudio, that will come out very soon PLEASE stay in touch for that!

  • And sharing the entire thing Plus more on reddit so please supprt me on that tomorrow!

Thank you so much for reading this PLEASE comment what you think, what last language I should add, and what you are waiting for in the TiberScript 1.2 update! :)

Bro you did it, YOU DID IT! I am so excited I am fully supporting you on this bro, and I can't wait for the first TiberScript game I read the entire code in GitHub it seems like a real game I can't wait for it on itch.io and the full youtube video on this BRO I AM JAZZED to see everything you have done so far! Probably C# would be your best bet on this but I know that the integration on that will be a nightmare so you choose the best!

OMG this is insane so many new updates! I am still curious of how your going to use all 10 of these languages together to make this work because that is one of the hardest things to do in programming, if you can make it a reality I will be very, very impressed you gotta tell us this on youtube this could be the next Notch of programming good job keep up the insane work! :)

And for the 10th how about something simple like Wren maybe, your choice tbh.

Tiberius, you're the best—this is the best news I've heard! I have an idea for a language that could be added! Adventure's Script or PAIN—they don't exist yet, but I'm developing them! So, once I finish Adventure's Script or PAIN, I'll definitely let you know!

Hey everyone thanks to everyone supporting me! It means a lot! And yeah the 10th language is a bit harder to add maybe C# or something else but C# it is going to be a nightmare to do, and so is Rust I have not done yet.

And as promised I released the world's first game in TiberScript in itch.io you can check out right NOW: https://tiberiuscreator.itch.io/worlds-first-tiberscript-game

And a new reddit post about more info of TiberScript 1.2 and more info will be added if questions are asked: https://www.reddit.com/user/TiberiusCreator/comments/1wflot2/i_am_currently_in_development_of_tiberscript_12_a/

And the full YouTube video about all of this will be out sometime this month so STAY TUNED and subbed!

Thank you so much guys for supporting me everyone! :)

This sounds epic man!

This is great news TiberiusCreator! I also think C# is the absolute best one it could be really good, and fits the game engine vibe. I have your back bro!

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