Micro-transactions in games
Micro-transactions is the way that studios get money for free games. You play a game of getting coins and unlock terrains, but gets a point that to unlock a terrain you have two options: The Slowest is that you don't pay and recollect tokens of the game of the classic taking you an unhealthy time in the game, The Fastest is that you pay to the game to get that token and unlock the terrain. Even if you choose the fastest way and promise yourself "Ok, this is the only micro-transactions i'm going to pay in this game" theres more chance to do micro-transaction not only in the game but in oder games. The two options is the way developers of this game wash their hands: The game doesn't force you to pay the micro-transaction, but in a point in the game is impossible to continuing or the time you have to invert is insane if you don't pay.
Here's a conclusion: You put the value of the game and you do in base that value. If the game doesn't worth the value that you put, quit it. doesn't worth it. Because if a product is free, the product is you.
Sometimes, for certain games I think micro-transactions are necessary.
Let's say you are making a game that you want to be free, but its too ambitious to make. Therefore, obviously you would want to get something out of it, so you might add microtransactions. However there is a way to avoid that - just use ads.
One great example of how ads are utilised is in a mobile game called (I think) Flurry Hurry by mysticat.
Uff, thanks for the info, but sometimes both are irritating for users.
@AGameProgrammer the thing is to get the grey points between get amounts of money from micro-transactions and ads between don't get paid. Because, you need to eat. I don't say that developers have the blame for eat, 'cause if we say that, we all be hypocrite. But theres should be a line between massively been monetize and don't have anything to eat. You have a really good point, and it's true. You just want money for get things to eat, and you should get something for things your making.
However, doesn't have sense that a AAA studio like Ubisoft or EA, whit more money than active users in Steam (it just sarcasm) makes Pay2win games that throws you a lot, but a lot of micro-transactions only to get money faster. Even they hire psychologists to make psychological tactics to hook you into the game.
@Challcrot
Yes, you are right! Micro-transactions/ads should only apply to indie game developers, and not to AAA studios like Ubisoft and EA. But then, when the scale of a company increases, you get more employees; this puts you in a position where they depend upon for their livelihood aka you have to pay them. So therefore at least some microtransactions are necessary!
@PerdomoEdward
Everyone, including me, finds ads very annoying. But then, you must consider the amount of effort the developer put into the game, and looking at that, you might be able to see the thought process of putting the ad/microtransaction in the first place. (not saying that you are wrong)