UPDATE: How I am going to build this FULL LENGTH game like no other using microStudio with a SPECIAL twist!
Ever since I made TiberScript 1.1 I REALLY wanted to create my own custom engine using TiberScript like microStudio. I have spent hundreds of hours making this custom engine day after day but problem after problem it started becoming a nightmare, I then just finished it with a BETA prototype of the TiberScript Run build but not physically up so it was like nothing but a skeleton. NOW, I am going to do something like no other building this game, since microStudio is completely open source, I am USING A VERSION OF MICROSCRIPT THAT WILL RUN TIBERSCRIPT!!! Not only that, I am heavy editing this build and have even fixed some bugs in the GitHub microStudio code, it will have a option of being able to use all languages all in one so I will be able to use microScript 2.0, TiberScript 1.1, JavaScript, Python, AND maybe another language I might add to increase speed of the game! I am also working on increasing speed of the entire engine itself, and so much more, I am very excited about this and I really hope you guys are excited about this news! (I will definitely credit microStudio as the original game engine).
How does that sound everyone? :)




