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BIG BREAKTHOUGH! My edited version of microStudio has a massive upgrade and how this will be useful for me making the full length game!

I have been playing around with the whole code in microStudio I downloaded from GitHub for a couple weeks now and I made some differences yesterday and today you must know!:

I am adding a full native integration of TiberScript 1.1 completely in microStudio graphics, system, and so much more it is at like 95% contemplation I am so close to reaching my dream! This was done by me making a custom skeleton of the language using the main language JavaScript and CoffeeScript! I learned a lot about how to do this thank you Gilles for making this open source!!! :)

I also added another language that is actually fully completed and integrated into my version of microStudio, AssemblyScript! The languages in microStudio right now are pretty slow and it is not even close to the speeds of C# or those popular languages, so I chose AssemblyScript because it was SUPER easy to put into the rest, and it has the speed and feel of TypeScript with high performance WebAssembly (Wasm)! This will make the games I make run faster!

What I am working on:

Adding full real integration in HTML/CSS/JS in the actual code editor with other languages into the system for specific reasons for the requirements I need for this full length game.

Finding a way to make all languages work together to combine there strengths!

A full Music Studio inspired by Music Power Up that should be coming in the official microStudio soon, making it for making my own music and sounds for the full length game!

and more coming anything else you guys think I need? Thank you all so much for reading this! :)

I hope this sounds awesome!

THIS SOUNDS LIKE PERFECTION! I am going to support you the whole way I can't wait for this game, please keep up the updates people will want to see them for the biggest release in microStudio history!!!

Why did you add AssemblyScript? And is the game already in development? And how did you make the TiberScript integration so fast? (still good job that is insane!)

And I think I know why you are going to use the HTML/CSS/JS just thinking of how much you love intros and talking about "animations" so I think that is what it is for right?

Wow this sounds insane TiberiusCreator! I hope you will make this the best possible! :)

Btw since you are adding so many new languages into this edited version of microStudio what other ones you are going to add or just those?

Of course let me answer them:

TiberianCodeGeass:

I added AssemblyScript because of the speeds and strong strengths different from the other high level languages I have right now, and yes technically it is, but I have not done much yet. I integrated TiberScript quickly because I just translated my old prototypes run code and turned it into modern fast CoffeeScript and JavaScript similar to my HTML just had to make some simple start to end changes mostly. And your right I am going to use HTML for the strength it has like yes animation and web design look that will change my game!

CyndaquilStudios:

Yeah I am thinking of having 10 languages to use for this to use all of the language's strengths to combine it all for making my Full Lengh Game as fast and good as possible!

This is awesome TiberiusCreator, we thank you for your dedication for microStudio!

Thank you! :)

congrats! good luck on making your dream game(i'm definitely play it a LOT)!

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