Why my player doesn't move
this is my code :
checkCollision = function(r1, r2)
return r1.x - r1.lar/2 < r2.x + r2.lar/2 and
r1.x + r1.lar/2 > r2.x - r2.lar/2 and
r1.y - r1.lon/2 < r2.y + r2.lon/2 and
r1.y + r1.lon/2 > r2.y - r2.lon/2
end
initPlayer = function()
idle = true
player = object
x = 0
y = 0
lon = 50
lar = 50
vitesse = 4
vie = 5
age = 0
mouvement = true
end
end
updatePlayer = function()
local dx = 0
local dy = 0
if player.mouvement then
if keyboard.UP then dy += player.vitesse end
if keyboard.DOWN then dy -= player.vitesse end
if keyboard.LEFT then dx -= player.vitesse end
if keyboard.RIGHT then dx += player.vitesse end
end
if world1 then
player.x += dx
for w in walls
if checkCollision(player, w) then
player.x -= dx
break
end
end
player.y += dy
for w in walls
if checkCollision(player, w) then
player.y -= dy
break
end
end
end
idle = (dx == 0 and dy == 0)
end
drawPlayer = function()
if idle then
screen.drawSprite( "player/idle", player.x - camera.x, player.y - camera.y, player.lar, player.lon )
end
end


