Tiberius, help me!!!

Game Project Proposal

Hello, Tiberius! I’m new to Micro Studio, and I’m developing a game. Could you help me with the programming? If so, I’ll explain how I’d like the game to work.

  1. Game Style The game will be similar to Mario, featuring various platforming levels, parkour, and obstacles like spikes.

  2. Worlds and Enemies Each world will have a different elemental theme. In the first world, for instance, there will be "Fire Glorbes" that launch fire-based attacks throughout the levels. Other worlds will feature enemies with different elemental themes, following the same concept.

  3. Bosses and Powers At the end of each world, there will be a main villain (a boss). Once the player defeats them, they will obtain a crystal containing that villain’s powers. This happens in every world, allowing the player to acquire new abilities throughout their adventure.

  4. The Ultimate Villain After completing all the worlds, the player will reach a special world to face the ultimate villain. This villain has the ability to copy the player’s powers—for example, if the player uses a water attack, the villain can use that same attack.

  5. Game Ending Upon defeating the ultimate villain, the end credits will roll, presented in a style similar to Minecraft.

  6. Maps I would also like you to create the maps using "Canvas Arts." There are already some maps featuring castles, but feel free to remake or improve them if you see fit.

  7. Starting Attack It’s important to note that, at the beginning of the game, the character will only have a basic attack. Elemental powers will be unlocked as the player defeats bosses and collects their respective crystals.

This is the core concept for my game. I want the difficulty to progress, with each world introducing new challenges and abilities.