Quick Engine Code issues
Hey guys, I’m having problems switching levels on Quick Engine. My code is:
if nextLevel == true then
Quick.maps = []
Quick.objects = []
map = Quick.addMap("level2", 0, 0, 100, 100)
player.setPosition(10, 10)
end
The issue is that it doesn't work, can any help me fix this?
are you sure a double == works?? if it does work in other code what language are you using?
It does and I’m using microscript. Just it won’t load, but that is the microscript syntax i guess.
It looks like you are working with some sort of game development framework or scripting environment (judging by the variable names like player, setPosition, addMap, etc.). The code snippet itself is syntactically correct in many programming languages, but the issue is likely rooted in one of several possibilities related to how that specific environment works:
Syntax Case Sensitivity: Many programming languages, especially those used in game development like JavaScript (which this resembles), are case-sensitive. The code uses mixed cases like Quick.maps and Quick.objects but a lowercase map = Quick.addMap. Ensure all function and variable names match the exact case defined in the framework's documentation.
Variable Scope and Definition:
Are Quick, player, and the function addMap properly defined and accessible in the scope where this if statement is executed?
Is the variable nextLevel defined as a Boolean value (true or false) before this check occurs?
Missing Semicolons: While not strictly necessary in some languages (like Python), in others such as JavaScript or C#, the absence of a semicolon at the end of each line could cause errors, although modern interpreters often tolerate this.
The Framework's Specific API: The most likely problem is that the specific functions you are calling do not exist or are being used incorrectly within your particular engine (e.g., Unity, Unreal, Phaser, a custom engine).
Recommended Steps to Fix the Issue
Check the Developer Console/Error Log:
Most game development environments have a console or log that displays error messages (e.g., "TypeError: Cannot set properties of undefined (setting 'maps')", or "ReferenceError: Quick is not defined"). This message is crucial for identifying the exact line and problem.
Verify Variable and Function Definitions:
Ensure Quick is an object. You cannot add properties like maps to an undefined variable.
Ensure player is an object with a setPosition method.
Consult the Framework Documentation:
Since this code is specific to a certain game engine, the official documentation for your framework is the definitive source of truth for the correct function names and usage. Search the documentation for how to correctly manage levels, clear existing maps, and set player positions.
Use Debugging Tools:
Insert console.log("Entering level 2 logic"); immediately inside the if block. If this message does not appear in your console when you expect it to, then the if nextLevel == true condition is never being met.
Ok well the issue is is that the condition should be met, but the result is null.
Wait Is this My Quick Engine 2.0??? If it is then PLEASE tell me what the problem is because I probably know what the problem is and get it fixed and make it better!
This is the from gilles, but I might be able to use yours instead if this doesn’t work Tiberius. If so, do you think you could add a level switching function that is easy to use?
I mean you could look at the docs from my page, I am pretty positive I put a special function like that (I really do not remember all of my code in there it has over 3000 lines of code lol), but yeah if you really want to that would help you, me, and the future of Quick Engine 2.0
anyone know how to make a transition from your title screen into a lil debrief of everything and then into the game??