Player and enemy
the collision between player and enemy is not workingi don't know what the hack, is happen
Link of my game: https://microstudio.io/rianstar/ghosthunt/
thank you for the help
the collision between player and enemy is not workingi don't know what the hack, is happen
Link of my game: https://microstudio.io/rianstar/ghosthunt/
thank you for the help
ghost file >>
constructor = function()
.....
this.shot_cooldown = 0
.....
draw = function()
this.auraDraw()
if keyboard.RIGHT then
screen.drawSprite("ghost_walking", this.x, this.y, 16, 16)
elsif keyboard.LEFT then
screen.drawSprite("ghost_walking", this.x, this.y, 16, 16)
elsif keyboard.DOWN then
screen.drawSprite("ghost_going_down", this.x, this.y, 16, 16)
elsif keyboard.UP then
screen.drawSprite("ghost_going_up", this.x, this.y, 16, 16)
else
screen.drawSprite("ghost_idle", this.x, this.y, 16, 16)
end
screen.drawText(this.hp, this.x, this.y + this.height, 10, "rgb(255,85,198)")
end
main file >>
init = function()
x = 0
y = 0
//isso e pra chamar a funcao do player
//uma tecnica pra nn deixar o codigo mt longo
ghost = new Ghost()
touchKeys.arrows = not system.input.keyboard
touchKeys.keys = ["X"]
menuINIT()
enemies = []
for i=1 to 20 by 1
enemies.push( new Enemy())
end
score = 0
level = 1
pointsThreshold = 10
points = 0
end
update = function()
menuUPDATE()
//isso e pra chamar a funcao de update
ghost.update()
local list = []
for e in enemies
for t in list
if not (e == t) then
if AABB( e, t ) then
e.collision += 1
end
end
end
list.push(e)
if AABB( e, ghost ) then
e.hp -= 1
e.collision += 1
ghost.hp -= 1
end
if e.hp <= 0 then
list.removeElement(e)
score += 10
points += 10
end
if e.collision == 0 then
e.update(ghost)
end
e.collision = 0
end
enemies = list
//maneira tenebrosa q eu fiz o limite do mapa
//se o codigo de um segundo atras me da medo
//imagine o de 1hr atras kskskskssk
ghost.x = clamp(ghost.x, -152, 152)
ghost.y = clamp(ghost.y, -80, 80)
touchKeys.update()
for i = enemies.length -1 to 0 by -1
local e = enemies[i]
for j = ghost.bullets.length -1 to 0 by -1
local b = ghost.bullets[j]
if AABB( e, b ) then
FXSeb_collision()
// e.hp -= 1
ghost.bullets.removeAt( j )
end
if e.hp <= 0 then
score += 10
points += 10
enemies.removeElement(e)
break
end
end
end
if points > pointsThreshold then
for i=1 to 4 by 1
enemies.push( new Enemy() )
points -= pointsThreshold
end
end
end