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How to import custom 3d models in m3d

How to import custom 3d models in m3d

Create an object in Blender.

  • Export it to a *.glib file, you need to play with settings such as exporting textures or lighting.
  • In the project options, set the "Assets" tab to be visible.
  • Drag the file to this tab.
  • You can play the *glib file when the "Babylon" library is added to the project.

https://microstudio.io/i/Loginus/clock_m3d/

Theoretically, you can also use the PIXI3D library, but I wasn't able to do it.

Find in explore section >> babylon

https://microstudio.dev/i/JimB007/babylonstarter/

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