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How to create a multiplayer game

I know there is a tutorial but I am confused. How to show multiple characters and such.

Basically, each player (client) sends their state (position, animation, etc.) to the server, which sends every other player's state to every client. The client can then iterate through these and draw each player character. To prevent cheating, the client can send the inputs to the server but also predict the game state to reduce lag. The server then responds with all of the player states and the client updates its calculations, interpolating transforms to make the experience seamless. I find Fast-Paced Multiplayer to be a useful resource for real-time online games.

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