Gravity not working
I need help because the gravity in my game isn't working. When i die it works but when i reset the game by pressing "r" it starts making the gravity slower insted of faster. i wanted the gravity to go faster so it would get harder over time. I also want the players speed to get faster over time so its playable
Link to thing,
https://microstudio.dev/projects/pumkin/code/
You need to make the project public to show the code.
Go to the project settings (at the left edge, at the very bottom), make the project public and provide us with a link to the project.
i have to ask my freind to do it because im not the owner but i an put a link to the code in a txt file
Hi co dev hear hear is the working link https://microstudio.io/i/pgmz5/pumkin/
In your code, line 57 - you set gravity to 0
To increase the player's speed, you increase the value of the speed variable - every time a spawn occurs.
The code is difficult to understand - I changed it a bit.
R - restart
Game = class
constructor = function()
Quick.init()
map = Quick.addMap("map",0,0,400,400)
myobj = Quick.addSprite('wall_one',170,-10,0,500)
myobj2 = Quick.addSprite('wall_one',-170,-10,0,500)
player = Quick.addSprite("player",0,-90,20,20)
speer = Quick.addSprite('speer',0,100,17,70)
reset()
end
reset = function()
Quick.gravity = 9.8
falling = 0 // 2 == not alive, 0 == alive
speed = 2
player.x = 0
player.solid = 1
player.fall = 0
myobj2.fixed = 1
myobj2.solid = 0
myobj.solid = 0
myobj.fixed = 1
speer.solid = 0
speer.vy = 0
end
update = function()
Quick.update()
if Quick.spriteCollision(player,speer) then
player.y += 500 //move player off screen like hideing it
stop()
falling = 2 // 2 == not alive, 0 == alive
end
if player.x > 150 then
player.x = 150
end
if player.x < -150 then
player.x = -150
end
if keyboard.LEFT then
player.x -= speed
end
if keyboard.RIGHT then
player.x += speed
end
if falling == 2 and keyboard.R then
reset()
//Quick.gravity = 0
end
if keyboard.I then
speer.fixed = 1
end
if keyboard.P then
speer.fixed = 0
end
if falling == 0 then // 2 == not alive, 0 == alive
spawn()
end
end
spawn = function()
if speer.y <-150 then
speer.y = 150
speer.x = player.x
Quick.gravity += 1
speed += 1
print("gravity = "+ Quick.gravity + " player speed = " + speed )
end
end
stop = function()
die = 2 // 2 == not alive, 0 == alive
end
end
init = function()
game = new Game()
end
update = function()
game.update()
end
draw = function()
Quick.draw()
end
THX ALOT my bad caps lock
wait your, Loginus????? SOOO cool. i saw some of your projects and its soo cool to have you hep me with my first Microstudio project
TYSM
also its my first time useing microstudio and more importantly Quick Engine. so could explain what the code is doing and why my code would not work
You made the code too complicated.
class "spike"
- is redundant, and you didn't use it as a class.
You set the variable
Quick.gravity = 0
But nowhere did you restore the variable to 9.8 (it had to be done after the restart).
You need to compare the code you wrote and the one I wrote to understand which parts of the code were changed.