Does anyone know how to code all of the buttons in a gamepad (8bitdo)
There were problems when I try to code the gamepad to use L or R or Y or X buttons, but there bugging and going the wrong buttons, (for example, I coded gamepad.Y, but on the gamepad you had to press X to do it) has anyone done that? Because even in meowy's adventure v1.3, You had to press R2 to work, instead the code says gamepad.MENU. Can someone give me an example of using all of the buttons for the gamepad. That would be amazing. :)
You may need to write your own gamepad implementation in JavaScript to interface with MicroScript. If that works, you can ask @gilles to add it to the MicroStudio API. You could also request 8BitDo controller support in Bugs or Suggestions.
How do I MAKE my own code for the gamepad that says it all wrong?
Try using the JavaScript Gamepad API. If it's still wrong, then it's not a problem with MicroStudio.
It is bugging still, what do I do?
For me, the joysticks work fine but X and Y are swapped as well as A and B. This is likely because the layout of those four buttons varies between controllers, and MicroStudio's gamepad API may not be written to detect the controller model. You can detect it yourself or add a menu to switch between gamepad modes and programmatically remap the inputs.
Same for me. Hey, I did tell you something about "How to start making a metroidvania".
just letting you know