does anyone have any clue of 3d rotation algorithms i could steal
I keep trying to make a 3d engine going through many 3d algorithms and still have not found the right one (i have gone through like 5 and have spent literal years trying to figure out).
It needs to be simple with as little dependencies as possible and work in a | ((playerx - objectx)/(playerz - objectz)) * fov | enviroment.
if you have an algorithm that could help me it would be greatly appreciated, as at this point I have spent 2 years trying to be able to rotate (and have partially succeeded on scratch as i made x rotation successfully).
Side note: tips to convert scratch to microscript would also be greatly appreciated.