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does anyone have any clue of 3d rotation algorithms i could steal

I keep trying to make a 3d engine going through many 3d algorithms and still have not found the right one (i have gone through like 5 and have spent literal years trying to figure out).

It needs to be simple with as little dependencies as possible and work in a | ((playerx - objectx)/(playerz - objectz)) * fov | enviroment.

if you have an algorithm that could help me it would be greatly appreciated, as at this point I have spent 2 years trying to be able to rotate (and have partially succeeded on scratch as i made x rotation successfully).

Side note: tips to convert scratch to microscript would also be greatly appreciated.

I wonder what 3D Engine you are trying to use. You could simply activate BABYLON JS in your project settings. It's a very powerful 3D Engine written in Javascript.

Check out: https://doc.babylonjs.com/ And also check the microStudio Doc: https://microstudio.dev/documentation/Babylon/

3D rotation and projection of a cloud of points forming a cube onto the screen >> https://microstudio.io/i/Loginus/rotationxyz/

:embed https://microstudio.io/Loginus/rotationxyz/

thanks

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