Collision with enemies
I create multiple enemiesby doing:
createEnemies = function()
  enemy = object
    //enemy's stuff
  end
  enemies.push(enemy)
end
I also want them to move but they go through each other...
How can i avoid it?
I create multiple enemiesby doing:
createEnemies = function()
  enemy = object
    //enemy's stuff
  end
  enemies.push(enemy)
end
I also want them to move but they go through each other...
How can i avoid it?
first you need to know how to check for collisions. You could use something like this:
check_collision = function(x1, y1, x2, y2) 
  if x1 > x2 + tile_size - 1 then return false end 
  if x1 + tile_size - 1 < x2 then return false end 
  if y1 > y2 + tile_size - 1 then return false end 
  if y1 + tile_size - 1 < y2 then return false end 
  return true 
end
So you want to check if the new location doesn't overlap with all the other enemies (with a for-loop). If you don't have a crazy amount of enemies, this works just fine.
Thanks!
But i don't understand how i should use the function
i try
for e1 in enemies
    for e2 in enemies
      if e1 != e2 then
        if not checkCollision(e1.x, e1.y, e2.x, e2.y) then
          //enemy move
        end
      end
    end
  end
But it don't work. What am i doing wrong?
See how I did it. This method is called AABB collision detection .
Thanks everyone but i almost found a way