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Can I use normal microstudio for sprites and stuff but Quick engine for physics and collisions?

I was going to use quick engine, but it seems slightly limited and won't work for what I am trying to do. I am still kinda new to coding, so its kinda hard to work through it. My biggest question: does the game need to exclusively use quick engine or basic microstudio, or will it work with both without problems? Will stuff interact properly even if its a quick object and a non-quick object? It could be a stupid question, but I would like to know. Also any help would be appreciated for making everything in my project run together.

No, you do not have to use quick engine or basic microstudio, but they probably will help you if you are a beginner, you can create your own game with your own code.

You can use this from mrLman to get more functions to use: https://microstudio.dev/i/mrLman/gamesproglibrary/

go to the "helpers" and copy and paste. I hope this is helping you. :)

Quick Engine is not designed to run headlessly, so you may want to use Matter.js for a physics backend. Just set the inertia to Infinity in JavaScript to stop objects from rotating.

QuickEngine is recommended because you have to do the least amount of things to get it working.

If you want something more simple, check out this example >> https://microstudio.dev/i/gilles/platformerbasics/

Every engine has limitations - but it probably won't be a problem in simple games.

cool, thanks for the help

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