3d help with importing assets
So, using babylon.js and javascript: obviously the loader callback is wrong, but my poor brain just won't wrap around this. How do I import the asset .OBJ and put it in the scene? Help please.
scene = new BABYLON.Scene() light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene) camera = new BABYLON.FreeCamera("camera", new BABYLON.Vector3(0, 0, -100), scene) init = function() { x = 0 ; y = 0 ; box = BABYLON.MeshBuilder.CreateBox("box", {size:10}, scene) box.position.set(0,20,0) loader = asset_manager.loadModel("1st",foo) } foo = function(o){ o.addAllToScene(); } update = function() { if (keyboard.LEFT) { x = x-1 ; } if (keyboard.RIGHT) { x = x+1 ; } if (keyboard.UP) { y = y+1 ; } if (keyboard.DOWN) { y = y-1 ; } camera.position.x=x; camera.position.y=y; } draw = function() { screen.render(scene) }