What I like about microStudio
- The Language
The script language is brilliantly simple, but powerful. The class system is easy to use, has inheritance, and direct objects are available as key-value pairs. Variable namespaces are predictable.
- The Environment
Everything is available and easy to use. Sprites, Sounds, code files, all integrated. Documentation right there. Great for learning and tinkering!
- HTML5 output.
I fourth all of that, but I think we should definitely add the fact that gilles is always working hard to improve microstudio :)
Not to mention that gilles usually fixes bugs or implements suggestions within 48 hours
Yes. Rarely do we have a dedicated developer who is right there for users. In fact, I looked at microStudio because it had zero likes on alternativesto.net. I interpreted that to mean this was a fairly new project. Good to get in on the ground level :)
I agree, microStudio is a great game engine. I found it by watching a "gamefromscratch" video on YouTube. I was interested and, here I am even participating in the game jam. Giles is a great dev. I love the community.
I also found it more or less by accident through the twitter review that Game From Scratch did (pointing to that YouTube video you mentioned).
I just love tinkering around with it ... as one might have noticed ;)
I can't remember how I discovered microStudio... All I can say is: thanks Gilles!
I like everything about it.
But especially - i like, how fast it works. Really.
Some engines are lags a lot. Some games, made with some engines are lags a lot,
(or even a little, but noticeble).
Microstudio looks highly optimized. The engine draws and deletes images, play sounds and music and moves sprites without any delay and problems.
No lagging at all (or i just didn't see the lagging game so far). So - this is great!
PS: Also - i like this "See your code in action right now" function - this is great! It's so helpful! Especially for those who just starting to learn programming.
-- "See your code in action right now"
Fully agree with this one. Especially too the ability to change values on the fly and see the results happen live on the viewport.
Some other plus features:
- Auto-saving. No need to worry too much about losing your work.
- Flip in and out of online help documentation.
- Engine still continues running even if you make a mess of your code. In other words it just keeps going until you figure out where you have messed up.
- Multiple separate code tabs (on the side) so you can split up your code into manageable chunks. I.e, main / title / endgame / inputs
I'm new here and I'm very happy to have found microstudio.dev. Before I've tried Scratch 3. I hope this one will be more fun! I like that I'll be able to run my first game on every OS and the easy tutorial too. And it's in Italian (my mother language). Thanks Giles and MIT.
I'm new in this community and must agree that I fell in love with Microstudio at first sight! I see myself as more of an artist than programmer and scratched my head at unity and Godot. But Microstudio is SO friendly! And pedagogical! A game engine that shows you in real time what your code does? That's amazing! Thanks Giles! :D
I discovered microStudio when I was browsing the 'tools' section of Itch.io, I'd never even heard of it before that.
I'm really impressed with what I've seen so far and as I'm a newcomer that means I've barely scratched the surface. It's an amazing piece of work for one man.
I've been using TIC-80 for playing around and doing quick experiments because it has everything integrated (code, sprites, sound, etc), but the overly strong limitations and overly low resolution keep annoying me. I looked for other engines and fantasy consoles that might be better, but... couldn't find anything that pleased me.
Then I found MicroStudio (thanks to GameFromScratch), and I found it also has everything integrated. It quickly became a substitute for TIC-80 for me. Some of the things I really like about it:
- It manages all the projects on its own, as well as the assets. No need for me to worry about any of it.
- Documentation is built in.
- I can, at any time, just simply give my friends a link for them to try out my game (no need to export, zip, upload... and no need for them to download, unzip, etc).
- I can adjust code while the game is running by its side.
- The integrated text editor has multi-cursors. (I can't live without that!)
- I can export my game with just two mouse clicks.
- I can very easily see other people's code and learn from it (much easier than in TIC-80)
Yes. MicroStudio has very good integration and everything you need to create.I have looked at many platforms for creating games and such and this platform is superior in many ways. However, my interest is in teaching how to program. If you want to create games, and you know how to program, this is a shoe-in. But what about learning the basic ideas of programing?
GamesFromScratch brought me here. I've been really enjoying it so far. Unlike a lot of other simple game engines it's still focused on coding, I've never really liked visual scripting engines. Plus It's a nice little package over all. I like that it doesn't have a million different tools.
SO far I know many coding languages and game engines. such as Python micro script c++ Blueprints and C#. but throughout UE unity and scratch, micro studio seems to be the best.
I agree, seriously my only complaint is the overly simplified level editor and the inability to import maps from another external level editor