Just curious what other engines you guys tinker with.
(In case I have questions ... muahaha)
I had a go at nearly every game engine available. Quite an impressive lot out there. Yep, some have all the bells and whistles, but since I don't have the patience for a full blown game, as you might have noticed, (... LOOK ... A SQUIRREL...) I fancy the easy straight forward ones that allow me tinker with my little projects.
So my 'go to' engines at the moment are:
microStudio - for sure, love the easy forgiving script language and the environment that allows me to do a lot on the go (during lunch break, during meetings ... don't tell)
Flowlab - visual programming, love it for quick&dirty prototypes. I also use it to introduce kiddos to programming and a bit more structured thinking, takes the 'scripting fear' away. Sooner or later they realize how much more they can do with scripting. Guess where I send them then ;)
Tululoo - Abandoned but still love to use it now and then. Not online, but also all the tools you need in one package. JS scripting, event based. So beside the normal 'draw', 'update' it also triggers on collisions etc. I quite like that. Online only v1.3 is available, but if interested I got a copy of v2.3 in my backpocket. Gonna have to show the sprite editor to @gilles at some stage, some nice ideas in there.
That's me, hope others also share some insights about what they use.
Thanks for the reply @mrpiay :)
Interesting, I know Corona SDK, but not this variant. Definitely will have a peek-a-boo.
And good idea to add the links, I should have done that too, so let me add that:
microStudio - ... come on, really? LOL, you know where to find that one ;)
Tululoo - as mentioned, I have a newer version at hand (that one supports custom collision shapes)
And completely forgot about another 2 little toys I love to tinker with, brings back retro memories ;)
- GB Studio - A drag&drop Gameboy game creator ... so cute
- Pico-8 - Now that's what I call retro, lol. Get a lot of my inspirations from there. I noticed others too ;)
Oh wow @mrpiay , never seen that one before :)
Now that is ultra-retro, that brings me far back in time. Memories of pushing the 40x25 display on my Pet2001 to its limits in assembler :).
The compiler itself I wrote in BASIC, hahaha
My original game programming was with Allegro in C on PC, as I come from a Linux background. So I started with low level approach.
So after I learned Lua I played around with Love2d and I really like the simplicity, and it was my go-to for a while. I have even created my similar version using lua and SDL.
When I got involved with Education, I looked at educational programming and the object-oriented language Squeak, which is an evolution of Smalltalk which eventually led me to Scratch. As an environment for creating (for beginning programmers), I thought the Scratch approach was the best.
I have tried tree-oriented approaches like GDevelop, and they have a steeper learning curve maybe?
Of worthy note is GP, General Purpose block language with lets you control whether you see blocks or Smalltalk-like statements.
Here are some game engines I tinker with:
I'll add more when I find them in my brain.