Is it possible to make full length games with MicroStudio?
Hello community! I'm a gamedev enthusiast with no programming knowledge but I just discovered MicroStudio and I must say I'm in love with the whole concept. Everything looks intuitive and easy to understand, thanks to the official tutorials and API documentation! I really want to try it out. :D
However, since I'm new in this hobby, could anyone with more experience shed some light on my doubts?
It seems MicroStudio it's designed for tiny game mades for "Jams"? More like minigames? Or is it possible to make a complete videogame. I'm aiming to make a Megaman fangame but with the Sega MegaDrive/ Genesis aesthetics. Is that even possible here?
Now, I know I need to start small, obviously! But MicroStudio as a whole is tempting me to learn gamedev, and of course, my very fist projects are going to be extremely basic and small "things" to get experience.
Thanks a lot for your time and making this awesome engine.
I'm very sorry for my bad english.
It's definitely possible to create full scale games using the MicroStudio engine!
(With enough determination of course.)
MicroStudio is mostly used for small length projects or games but it can definitely be used to create something big, which is usually not the case due to lack of determination and since there is a minimal player/creator base.
If you are really passionate and want more experience i would look at the documentation or even the tutorials and create small projects yourself, as that is probably the fastest and best way. (In my opinion of course)
Hope you have a good experience using MicroStudio, my friend.
Oh, I see! Thank you kindly for your response. I think it's a fun challenge to try it and create smaller versions of some NES and Sega classics. Also, I really enjoy learning to code with MicroScript and MicroStudio, it's the first time I can follow up the basic of coding for games, so it's worth the shot! :D
Thank you again. While I learn, I'll change my mindset and try to make full minigames.
It's possible to remake any game up to and included 16-bit consoles. Or even new, current year 2D games. Final Fantasy 6, Sonic the Hedgehog 2, Braid, Stardew Valley, Undertale - all those could be made in microStudio.
Limiting factor is not technology but the sheer amount of work. Making "content" is always most time consuming part of making any non-jam sized game. Drawing hundreds thousands of sprites, animations, several dozens music compositions, pages of dialog, designing maps, enemies... All of those steps are exactly the same, no matter if you're using Unreal Engine or microStudio.