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A world of tiny single-color voxels and physics

I'm thinking of making a survival game with a voxel world similar to Teardown or Lay of the Land. Each voxel is about the size of a Minecraft pixel and only has one color. The destruction physics don't need to be as complex as Teardown, but I want voxel chunks to be affected by physics if they are not connected to the world. There will be more focus on Minecraft-like mechanics (mining and building) than plain destruction. What game engine is best for a project like this, and are there existing libraries to make development easier? I know Teardown uses a custom engine, which would allow for optimal performance, but making my own engine is a complex task and means I focus less on the game mechanics and more on the underlying engine features.

A few options I've found are:

https://www.youtube.com/watch?v=tsOTCn0nROI&list=PLtzt35QOXmkKALLv9RzT8oGwN5qwmRjTo

You can also do it in the browser - Three.js.

I wanted to transfer it to MicroStudio - but I couldn't figure out the dependencies (one library downloads another and so on).

And MicroStudio doesn't allow "import" so I would have to convert dozens of files in total.

Check out my demo - Three .

https://microstudio.dev/i/Loginus/three/

Make a prototype in MicroStudio (Babylon + cannon) - and then transfer to another platform.

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