Storage Space Exceeded on Offline Microstudio App
I am trying to import a game I made into the offline Microstudio app, and it says "Storage space exceeded" even though it should be unlimited on the offline version (or, limited only by the hard drive space free, which I have plenty of). I am pretty sure this is a bug, since the manual states that there is no storage limit on the offline standalone app.
Jakiej wersji Offline użwasz ?
I'm using the macOS version. To add to this, I previously used the Linux version and it had the same problem arise.
If you have the Node.js version, you can set a limit for all projects in the server.js
file.
dir >> microstudio-master\server
file >> server.js
400 MB for all projects
this.io = new WebSocket.Server({
server: this.httpserver,
maxPayload: 400000000
});
Yes that's pretty annoying, I will remember to fix this with the next standalone build.