Single Font Overlapping
Hello, I've been having troubles with changing the fonts in my game.
I've seen one post about this problem on the forums, but it only referenced the documentation:
if screen.isFontReady() then
//we can use the default font
screen.drawText("MY TEXT",0,0,50)
end
screen.loadFont("DigitalDisco") // make sure DigitalDisco will be loaded
if screen.isFontReady("DigitalDisco")
screen.setFont("DigitalDisco")
screen.drawText("SOME OTHER TEXT",0,50,20)
end
I've tried to follow the documentation, but I don't know where it suggests implementing it. I also tried another method with more success, but it overlays fonts instead of changing them:
init = function()
end
update = function()
end
draw = function()
screen.setFont("GrapeSoda")
screen.drawText("Enemy 1",144,89,10,"rgb(255,255,255)")
end
V.S.
init = function()
end
update = function()
end
draw = function()
screen.drawText("Enemy 1",144,89,10,"rgb(255,255,255)")
end
With this, I keep seeing an overlay with one font on top of another. It goes away in about 30s after the game initializes. Is there any way to create a font for a specific portion of the text in the code without it creating two instances of the text? Let me know if this makes sense.